FactionWars [1.7.5-1.15] [CTF/KOTH/TDM/BLITZ/HALO] [Towny/Factions(X)/Kingdoms]

ULTRA FactionWars [1.7.5-1.15] [CTF/KOTH/TDM/BLITZ/HALO] [Towny/Factions(X)/Kingdoms] 4.6.4

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This plugin was originally an addon to the Factions plugin. However, over time it has become a fully fledged war plugin with multiple gamemodes supporting a wide range of team plugins. There are 5 different fully customizable gamemodes! It includes rewards, statistics with leaderboards, titles, kits, holograms, advanced menus and more!



=> All the info and documentation is available here <=
THE NEW COMMAND IS NOW /war, and not /f war. You may choose a different command in the config.



Gamemodes
There are currently 5 gamemode types:
  • Blitz: Blitz is a simple gamemode where each player starts with a configurable amount of lives. Each time he dies, he loses one life. If he runs out of lives (reaches 0 lives) he is out of the game. Last team with a player alive wins.
  • Capture the flag: Each team has a set of flags. The goal is to take the other team's flags (simply get within a certain range from them) and take them to a return location on the opposing team's base. When a player dies, he loses all flags he's currently carrying/taking to his base. First team to capture all of the other team's flags wins.
  • King of the hill: There are (or at least there should be) multiple hill locations. A hill is a structure made of a 3x3 square of gold blocks with a beacon on top, in the middle. At any time there is only one active hill. After a team conquers a hill, they start getting points for each second that they manage to hold it. The opposing team may then contest the hill to stop this. The first team to reach a configurable amount of points wins.
  • Team deathmatch: Despite the name, only kills are counted. Each time a player kills another player from the opposing team, their score goes up by one. At the end of the timer, the team with the most kills wins.
  • Halo: This gamemode is inspired by the game HALO, and is similar to CTF. Each team has a single flag, and they have to capture the other team's flag (take it from the other team's base and bring it to their own base) a set amount of times to win.
If you are a developer, you may easily create your own custom gamemode using FactionWars' API!

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  • Many different gamemodes
  • Many different team plugins supported
  • Betting system
  • War system
  • GUI menu to choose players taking part in the war
  • All messages configurable
  • Stats
  • Sub command built into faction's /f command
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Contact me if you'd like another plugin supported!
If you are a developer, you may easily add support to your own custom teams plugin using FactionWars' API!

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All commands and permissions are on this page.

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Almost all (if not all) messages the plugin displays/sends can be configured and changed. This can be done through the messages.yml file. Simply edit the messages there and do /fw reload afterwards.

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Stats work using either sqlite or mysql. To use MySQL instead of SQLite set stats.use-mysql: false. Stats can be viewed using /f war top or /f war stats which displays top factions and your faction's stats (or a specific faction if you do /f war stats (factioname)) or through holograms. See the section below for info on holograms. You can edit the stats format on messages.yml. If you'd like to display stats on a webpage, use MySQL instead of SQLite and simply make a script to connect to the database and display the stats. If you need assistance with this, contact me.
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